36 Light to Dark Texture... CRYSIS MODEL w/ Shaded texture |
Electroliquid Aggregation
“Why still speak of the real and the virtual, the material and immaterial? Here these categories are not in opposition, or in some metaphysical disagreement, but more in an electroliquid aggregation, enforcing each other, as in a two part adhesive.”
Lars Spuybroek, [1998] Motor Geometry, Architectural Design, Vol 68 No 5/6, p5
Sketchup Model
http://sketchup.google.com/3dwarehouse/details?mid=940a96f0db17d27fb0d3203f335fbbc5&prevstart=0http://sketchup.google.com/3dwarehouse/details?mid=940a96f0db17d27fb0d3203f335fbbc5&prevstart=0
Crysis and Object
http://www.gamefront.com/files/20286277/z3377894a_levels.rar
http://www.gamefront.com/files/20286278/3377894_objects.rar
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